Recent Books
Showing posts with label Android. Show all posts
Showing posts with label Android. Show all posts

Android TV Apps Development


Book Description:

This one-of-a-kind short book walks you through creating fantastic entertainment apps for one of the newest Android platforms. Android TV Apps Development: Building Media and Games will demystify some of the newest APIs and present the tools necessary for building applications that run on Android TV.Walking through example applications, you will learn the vocabulary necessary to solve real-world problems and how to present your content on the television through Android. In addition to practical code examples, you will learn about various design considerations that will make using your apps an enjoyable experience for users.
What you’ll learn:
  • How to design for Android TV
  • How to create a media app for Android TV
  • What are the game design/development considerations for Android TV
  • How to distribute Android TV apps
Audience:Developers with some experience with Android development who are interested in building applications for the Android TV platform.

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Android 6 for Programmers, 3rd Edition

Book Description:

The professional programmer’s Deitel® guide to smartphone and tablet app development using Android™ 6 and Android Studio Billions of apps have been downloaded from Google Play™! This book gives you everything you need to start developing great apps quickly and getting them published on Google Play™. The book uses an app-driven approach–each new technology is discussed in the context of eight fully coded and tested Android apps, complete with syntax shading, code highlighting, code walkthroughs and sample outputs. Apps you’ll develop include:
  • Welcome App
  • Cannon Game
  • Tip Calculator
  • Weather Viewer
  • Flag Quiz
  • Twitter® Searches
  • Doodlz
  • Address Book
Practical, Example-Rich Coverage of:
  • Android 6, Android Studio: Gradle™, Vector Asset Studio, Theme Editor
  • Material Design App Templates and Themes
  • AppCompat Library, Android Design Support Library, RecyclerView, FloatingActionButton, TextInputLayout
  • Material Design Elevation and Icons
  • REST Web Services/JSON, Threading, SQLite™ Database, Android 6 Permissions
  • Cursors, Loaders, ContentProviders
  • Supporting Various Screen Sizes/Resolutions
  • Accessibility, Internationalization
  • Activities, Fragments, Intents, Preferences
  • GUIs, Layouts, Menus, Resource Files, Events, Touch/Gesture Processing, Images, Audio, Graphics, Animation
  • Immersive Mode, PrintHelper
  • Google Play™ Store, App Publishing, Pricing, Marketing, In-App Advertising, In-App Billing, Virtual Goods and more

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Wearable Android

Book Description:

Software Development/Mobile/Android/Wearable/Fitness
Build “Wearable” Applications on the Android Wear and Google Fit Platforms
This book covers wearable computing and wearable application development particularly for Android Wear (smartwatches) and Google Fit (fitness sensors). It provides relevant history, background and core concepts of wearable computing and ubiquitous computing, as a foundation for designing/developing applications for the Android Wear and Google Fit platforms. This book is intended for Android wearable enthusiasts, technologists and software developers.
  • Gain insight into  “wearables” in the modern consumer ecosystem of a multitude of devices, ubiquitous computing, cloud computing and intelligent personal assistants
  • Learn the Android Wear and Google Fit APIs and jump-start hands-on development including: setting up an Android development environment suitable for Android Wear and Google Fit , setting up smartwatch and fitness devices for development and debugging , writing applications that install and execute on Android Wear (smartwatch) devices , and  applications that run on your handheld Android devices and find and connect to fitness sensors and access fitness data, and more
  • Catch up with the new Android 5.0 “Lollipop”, Android Studio and the gradle based build system
Learn how to write applications for smart watches and fitness sensors on the Android/Google ecosystem.
“Sanjay’s tome provides a comprehensive and timely treatment of the essential points of current Wearable technology and Android Wearable development techniques. The easygoing and comprehensive examples make this book a joy to discover and a delight to peruse. Highly recommended!”

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Xamarin Mobile Development for Android Cookbook

Book Description:

Xamarin is used by developers to write native iOS, Android, and Windows apps with native user interfaces and share code across multiple platforms not just on mobile devices, but on Windows, Mac OS X, and Linux.
Developing apps with Xamarin.Android allows you to use and re-use your code and your skills on different platforms, making you more productive in any development. Although it’s not a write-once-run-anywhere framework, Xamarin provides native platform integration and optimizations. There is no middleware; Xamarin.Android talks directly to the system, taking your C# and F# code directly to the low levels.
This book will provide you with the necessary knowledge and skills to be part of the mobile development era using C#. Covering a wide range of recipes such as creating a simple application and using device features effectively, it will be your companion to the complete application development cycle.
Starting with installing the necessary tools, you will be guided on everything you need to develop an application ready to be deployed. You will learn the best practices for interacting with the device hardware, such as GPS, NFC, and Bluetooth. Furthermore, you will be able to manage multimedia resources such as photos and videos captured with the device camera, and so much more! By the end of this book, you will be able to create Android apps as a result of learning and implementing pro-level practices, techniques, and solutions. This book will ascertain a seamless and successful app building experience.

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Android NDK Game Development Cookbook

Book Description:

Android NDK is used for multimedia applications which require direct access to a system’s resources. Android NDK is also the key for portability, which in turn provides a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. If your wish to build Android games using this amazing framework, then this book is a must-have.
This book provides you with a number of clear step-by-step recipes which will help you to start developing mobile games with Android NDK and boost your productivity debugging them on your computer. This book will also provide you with new ways of working as well as some useful tips and tricks that will demonstrably increase your development speed and efficiency.
This book will take you through a number of easy-to-follow recipes that will help you to take advantage of the Android NDK as well as some popular C++ libraries. It presents Android application development in C++ and shows you how to create a complete gaming application.
You will learn how to write portable multithreaded C++ code, use HTTP networking, play audio files, use OpenGL ES, to render high-quality text, and how to recognize user gestures on multi-touch devices. If you want to leverage your C++ skills in mobile development and add performance to your Android applications, then this is the book for you.
What you will learn from this book
* Port popular C++ libraries to Android
* Write portable multithreaded code
* Play audio with OpenAL
* Implement gesture recognition
* Render text with FreeType
* Use OpenGL ES to port and abstract APIs from the game code to develop games on a desktop PC
* Debug mobile applications on your desktop
* Access Flickr and Picasa web services from C++
* Extract resources from APK archives
* Develop Android applications without an IDE

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PhoneGap 4 Mobile Application Development Cookbook

Book Description:

Developing mobile applications often feels intimidating. Especially when building cross-platform application. We have to learn a specific programming language to build an application for each platform. PhoneGap makes cross-platform mobile application development faster and easier by using web technologies such as HTML5, CSS, and JavaScript.
This book gives you practical lessons on how to build a world class mobile application using PhoneGap. Whether you are a brand new to mobile application development, a web developer expert, or a seasoned mobile application developer, this book will guide you through creating hybrid mobile applications.
Starting with setting up a development environment, the book moves on to utilizing a new PhoneGap command-line tool, installing plugins, and designing your application. It then moves on to concepts such as file system, storage, and local database, the book effectively lays a solid base for advanced topics.
By working through the steps in each chapter, you will quickly master the features of PhoneGap. By the end of the book, you will be able to successfully build a highly functional, real-world hybrid mobile application using PhoneGap.

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Android Game Programming by Example

Book Description
Android gaming is a hot topic these days, but one of the few areas of technology that does not have an abundance of clear and useful documentation online. However, there is an ever-increasing demand for Android games.

This book will help you get up to speed with the essentials of game development with Android. The book begins by teaching you the setup of a game development environment on a fundamental level. Moving on, the book deals with concepts such as building a home screen UI, implementing game objects, and painting the scene at a fixed resolution. Gradually, it builds up to the implementation of a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates. This is achieved by starting with a simple game and gradually increasing the complexity of the three complete games built step by step. By the end of the book, you will have successfully built three exciting games over the course of three engrossing and insightful projects.
Book Details
Publisher:    Packt Publishing
By:    John Horton
ISBN:    978-1-78528-012-2
Year:    2015
Pages:    388
Language:    English
File size:    26 MB
File format:    PDF

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Android Application Programming with OpenCV 3


Book Description
Android Application Programming with OpenCV 3 is a practical, hands-on guide to computer vision and mobile app development. It shows how to capture, manipulate, and analyze images while building an application that combines photography and augmented reality. To help the reader become a well-rounded developer, the book covers OpenCV (a computer vision library), Android SDK (a mobile app framework), OpenGL ES (a 3D graphics framework), and even JNI (a Java/C++ interoperability layer).

Now in its second edition, the book offers thoroughly reviewed code, instructions, and explanations. It is fully updated to support OpenCV 3 and Android 5, as well as earlier versions. Although it focuses on OpenCV's Java bindings, this edition adds an extensive chapter on JNI and C++, so that the reader is well primed to use OpenCV in other environments.
Book Details
Publisher:    Packt Publishing
By:    Joseph Howse
ISBN:    978-1-78528-538-7
Year:    2015
Pages:    190
Language:    English
File size:    11.4 MB
File format:    PDF

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Programming Android, 2nd Edition


Book Description
Get thoroughly up to speed on Android programming, and learn how to create up-to-date user experiences for both handsets and tablets. With this book's extensively revised second edition, you'll focus on Android tools and programming essentials, including best practices for using Android 4 APIs. If you're experienced with Java or Objective-C, you'll gain the knowledge necessary for building well-engineered applications.
Book Details
Publisher:    O'Reilly Media
By:    Zigurd Mednieks, Laird Dornin, G. Blake Meike, Masumi Nakamura
ISBN:    978-1-44931-664-8
Year:    2012
Pages:    566
Language:    English
File size:    7.7 MB
File format:    PDF

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