Recent Books
Showing posts with label OPERATING SYSTEMS. Show all posts
Showing posts with label OPERATING SYSTEMS. Show all posts

Building a Home Security System with Raspberry Pi

Book Description:

The Raspberry Pi is a powerful low-cost credit-card-sized computer, which lends itself perfectly as the controller for a sophisticated home security system. Using the on-board interfaces available, the Raspberry Pi can be expanded to allow the connection of a virtually infinite number of security sensors and devices. The Raspberry Pi has the processing power and interfaces available to build a sophisticated home security system but at a fraction of the cost of commercially available systems.
Building a Home Security System with Raspberry Pi starts off by showing you the Raspberry Pi and how to set up the Linux-based operating system. It then guides you through connecting switch sensors and LEDs to the native GPIO connector safely, and how to access them using simple Bash scripts. As you dive further in, you’ll learn how to build an input/output expansion board using the I2C interface and power supply, allowing the connection of the large number of sensors needed for a typical home security setup.
In the later chapters of the book, we’ll look at more sophisticated topics such as adding cameras, remotely accessing the system using your mobile phone, receiving intrusion alerts and images by e-mail, and more.
By the end of the book, you will be well-versed with the use of Raspberry Pi to power a home-based security system that sends message alerts whenever it is triggered and will be able to build a truly sophisticated and modular home security system. You will also gain a good understanding of Raspberry Pi’s ecosystem and be able to write the functions required for a security system.

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Enterprise Mac Security, 3rd Edition

Book Description:

Enterprise Mac Security is a definitive, expert-driven update of the popular, slash-dotted first edition which was written in part as a companion to the SANS Institute course for Mac OS X. It contains detailed Mac OS X security information, and walkthroughs on securing systems, including the new 10.11 operating system.
A common misconception in the Mac community is that Mac’s operating system is more secure than others. While this might be have been true in certain cases, security on the Mac has always still been a crucial issue. With the release of OS X 10.11, the operating system is taking large strides in getting even more secure. Even still, when sharing is enabled or remote control applications are installed, Mac OS X faces a variety of security threats, whether these have been exploited or not.
This book caters to both the beginning home user and the seasoned security professional not accustomed to the Mac, establishing best practices for Mac OS X for a wide audience.
The authors of this book are seasoned Mac and security professionals, having built many of the largest network infrastructures for Apple and spoken at both DEFCON and Black Hat on OS X security.
 

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Android TV Apps Development


Book Description:

This one-of-a-kind short book walks you through creating fantastic entertainment apps for one of the newest Android platforms. Android TV Apps Development: Building Media and Games will demystify some of the newest APIs and present the tools necessary for building applications that run on Android TV.Walking through example applications, you will learn the vocabulary necessary to solve real-world problems and how to present your content on the television through Android. In addition to practical code examples, you will learn about various design considerations that will make using your apps an enjoyable experience for users.
What you’ll learn:
  • How to design for Android TV
  • How to create a media app for Android TV
  • What are the game design/development considerations for Android TV
  • How to distribute Android TV apps
Audience:Developers with some experience with Android development who are interested in building applications for the Android TV platform.

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Linux Essentials, 2nd Edition

Book Description:

Learn Linux, and take your career to the next level!
Linux Essentials, 2nd Edition provides a solid foundation of knowledge for anyone considering a career in information technology, for anyone new to the Linux operating system, and for anyone who is preparing to sit for the Linux Essentials Exam. Through this engaging resource, you can access key information in a learning-by-doing style. Hands-on tutorials and end-of-chapter exercises and review questions lead you in both learning and applying new information—information that will help you achieve your goals! With the experience provided in this compelling reference, you can sit down for the Linux Essentials Exam with confidence.
An open source operating system, Linux is a UNIX-based platform that is freely updated by developers. The nature of its development means that Linux is a low-cost and secure alternative to other operating systems, and is used in many different IT environments. Passing the Linux Essentials Exam prepares you to apply your knowledge regarding this operating system within the workforce.
  • Access lessons that are organized by task, allowing you to quickly identify the topics you are looking for and navigate the comprehensive information presented by the book
  • Discover the basics of the Linux operating system, including distributions, types of open source applications, freeware, licensing, operations, navigation, and more
  • Explore command functions, including navigating the command line, turning commands into scripts, and more
  • Identify and create user types, users, and groups
Linux Essentials, 2nd Edition is a critical resource for anyone starting a career in IT or anyone new to the Linux operating system.

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Android 6 for Programmers, 3rd Edition

Book Description:

The professional programmer’s Deitel® guide to smartphone and tablet app development using Android™ 6 and Android Studio Billions of apps have been downloaded from Google Play™! This book gives you everything you need to start developing great apps quickly and getting them published on Google Play™. The book uses an app-driven approach–each new technology is discussed in the context of eight fully coded and tested Android apps, complete with syntax shading, code highlighting, code walkthroughs and sample outputs. Apps you’ll develop include:
  • Welcome App
  • Cannon Game
  • Tip Calculator
  • Weather Viewer
  • Flag Quiz
  • Twitter® Searches
  • Doodlz
  • Address Book
Practical, Example-Rich Coverage of:
  • Android 6, Android Studio: Gradle™, Vector Asset Studio, Theme Editor
  • Material Design App Templates and Themes
  • AppCompat Library, Android Design Support Library, RecyclerView, FloatingActionButton, TextInputLayout
  • Material Design Elevation and Icons
  • REST Web Services/JSON, Threading, SQLite™ Database, Android 6 Permissions
  • Cursors, Loaders, ContentProviders
  • Supporting Various Screen Sizes/Resolutions
  • Accessibility, Internationalization
  • Activities, Fragments, Intents, Preferences
  • GUIs, Layouts, Menus, Resource Files, Events, Touch/Gesture Processing, Images, Audio, Graphics, Animation
  • Immersive Mode, PrintHelper
  • Google Play™ Store, App Publishing, Pricing, Marketing, In-App Advertising, In-App Billing, Virtual Goods and more

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Wearable Android

Book Description:

Software Development/Mobile/Android/Wearable/Fitness
Build “Wearable” Applications on the Android Wear and Google Fit Platforms
This book covers wearable computing and wearable application development particularly for Android Wear (smartwatches) and Google Fit (fitness sensors). It provides relevant history, background and core concepts of wearable computing and ubiquitous computing, as a foundation for designing/developing applications for the Android Wear and Google Fit platforms. This book is intended for Android wearable enthusiasts, technologists and software developers.
  • Gain insight into  “wearables” in the modern consumer ecosystem of a multitude of devices, ubiquitous computing, cloud computing and intelligent personal assistants
  • Learn the Android Wear and Google Fit APIs and jump-start hands-on development including: setting up an Android development environment suitable for Android Wear and Google Fit , setting up smartwatch and fitness devices for development and debugging , writing applications that install and execute on Android Wear (smartwatch) devices , and  applications that run on your handheld Android devices and find and connect to fitness sensors and access fitness data, and more
  • Catch up with the new Android 5.0 “Lollipop”, Android Studio and the gradle based build system
Learn how to write applications for smart watches and fitness sensors on the Android/Google ecosystem.
“Sanjay’s tome provides a comprehensive and timely treatment of the essential points of current Wearable technology and Android Wearable development techniques. The easygoing and comprehensive examples make this book a joy to discover and a delight to peruse. Highly recommended!”

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Xamarin Mobile Development for Android Cookbook

Book Description:

Xamarin is used by developers to write native iOS, Android, and Windows apps with native user interfaces and share code across multiple platforms not just on mobile devices, but on Windows, Mac OS X, and Linux.
Developing apps with Xamarin.Android allows you to use and re-use your code and your skills on different platforms, making you more productive in any development. Although it’s not a write-once-run-anywhere framework, Xamarin provides native platform integration and optimizations. There is no middleware; Xamarin.Android talks directly to the system, taking your C# and F# code directly to the low levels.
This book will provide you with the necessary knowledge and skills to be part of the mobile development era using C#. Covering a wide range of recipes such as creating a simple application and using device features effectively, it will be your companion to the complete application development cycle.
Starting with installing the necessary tools, you will be guided on everything you need to develop an application ready to be deployed. You will learn the best practices for interacting with the device hardware, such as GPS, NFC, and Bluetooth. Furthermore, you will be able to manage multimedia resources such as photos and videos captured with the device camera, and so much more! By the end of this book, you will be able to create Android apps as a result of learning and implementing pro-level practices, techniques, and solutions. This book will ascertain a seamless and successful app building experience.

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Learning Unix for OS X, 2nd Edition

Book Description:

Think your Mac is powerful now? This practical guide shows you how to get much more from your system by tapping into Unix, the robust operating system concealed beneath OS X’s beautiful user interface. OS X puts more than a thousand Unix commands at your fingertips—for finding and managing files, remotely accessing your Mac from other computers, and using freely downloadable open source applications.
If you’re an experienced Mac user, this updated edition teaches you all the basic commands you need to get started with Unix. You’ll soon learn how to gain real control over your system.
  • Get your Mac to do exactly what you want, when you want
  • Make changes to your Mac’s filesystem and directories
  • Use Unix’s find, locate, and grep commands to locate files containing specific information
  • Create unique “super commands” to perform tasks that you specify
  • Run multiple Unix programs and processes at the same time
  • Access remote servers and interact with remote filesystems
  • Install the X Window system and learn the best X11 applications
  • Take advantage of command-line features that let you shorten repetitive tasks

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Practical Linux Topics

Book Description:

Teaches you how to improve your hands­-on knowledge of Linux using challenging, real-world scenarios. Each chapter explores a topic that has been chosen specifically to demonstrate how to enhance your base Linux system, and resolve important issues. This book enables sysadmins, DevOps engineers, developers, and other technical professionals to make full use of Linux’s rocksteady foundation.
Explore specific topics in networking, e­mail, filesystems, encryption, system monitoring, security, servers, and more– including systemd and GPG. Understand salient security concerns and how to mitigate them. Applicable to almost all Linux flavors–Debian, Red Hat, Ubuntu, Linux Mint, CentOS–Practical Linux Topics ​c​an be used to reference other Unix-­type systems with little modification.
Improve your practical know­-how and background knowledge on servers and workstations alike, increase your ability to troubleshoot and ultimately solve the daily challenges encountered by all professional Linux users. Empower your Linux skills by adding Power Linux Topics to your library today.

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Windows 10 Development Recipes

Book Description:

This book is a practical guide to solving the everyday problems encountered when building apps for Windows 10 devices, including desktops, laptops, tablets, and phones, using HTML5, CSS3 and JavaScript.
Each recipe includes a concise statement of the problem and the approach you should take in order to solve it. A full code solution is also given, along with an in-depth explanation, so you can build on your development knowledge while you work on your application.
The majority of recipes can be used with the Universal Windows app template, designed to help you build one consistent user experience across devices. These are supplemented with recipes for adapting your app to different devices, screen sizes and sensor availability. You’ll also find out how to deploy and publish your apps in the Windows Store.
Learn how to:
  • Make use of the latest Universal Windows app features, alongside customizations for specific platforms and screen sizes.
  • Bring your apps to life with live tiles, notifications, and sharing.
  • Prepare your app to adapt to your users’ different cultural and business environments using globalization and localization APIs and best practices.
  • Understand the certification process and publish your app to the Windows Store, with the option to pay once, install anywhere.
This book is suitable for anyone developing for Windows and Windows Mobile. Readers should be comfortable working with HTML and JavaScript. No previous experience with Microsoft technologies or languages is needed in order to use this book.

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React Native for iOS Development

Book Description:

React Native for iOS Development is your hands-on guide to developing native iOS apps with ease. React Native challenges the status quo of native iOS development with revolutionary components, asynchronous execution, unique methods for touch handling, and much more. React Native eliminates the need for Objective-C and instead uses the power of JavaScript and React to build excellent native apps.
You will begin by understanding the path breaking concepts of React.js, which makes it distinctive. You will set up React Native and begin exploring the anatomy of React Native apps. You’ll also learn about flux architecture, how it differs from MVC, and how you can include it in your React Native project to solve problems differently and efficiently. Next, you will learn to create stunning user interfaces and interact with various device capabilities. You will then boost your development by including some popular packages already developed by the React Native community that will helps you write less but do more. Finally, you’ll learn to how write test cases and submit your application to App Store.
Using real-world examples with an example-driven approach, you will learn by doing and have a substantial running app at the end of each chapter. Start using React Native for your iOS development using this book today.

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Real World Windows 10 Development, Second Edition

Book Description:

Emphasizing XAML and C#, this book provides readers with all the tools, ideas, and inspiration to begin Windows Universal App development for Windows 10.
Real World Windows 10 Development addresses developers who want to break into this market by providing detailed explanations of the various aspects of Universal App development. Written by authors with deep knowledge in Windows 10 universal app development, you will learn how to make the most of the Windows 10 SDK to build applications that can be published on IoT devices, phones, tablets, laptops, desktops, Xbox, HoloLens, and the Surface Hub.
Readers will learn how to:
  • Extend the appeal of their native, web-based, or universal apps with media, shell integration, and inter-app communications
  • Build adaptive user interfaces that scale to the screen dimensions they are displayed on
  • Monitize your apps
  • Introduce mapping
What if you already have pre-existing software in the form of native win32 applications or a website? Real World Windows 10 Development tackles this by providing detailed tutorials on the approaches used to leverage your existing code investment.
Finally, Real World Windows 10 Development provides a step-by-step walk through of the various approaches developers can use to distribute their universal apps.
In this book, you’ll get:
  • Detailed descriptions of Windows 10 app development
  • Samples emphasizing the use of XAML/C#
  • Adherence to Windows 10 guidelines for successful app acceptance

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The Windows 10 Accessibility Handbook

Book Description:

Learn everything you need to know about making Windows 10 easier to use, see, hear, touch, or read, whether you are using it yourself, setting it up for another person, teaching others about ease of use at work or in the home, or working with a variety of people with specific needs in the community.
What You’ll Learn:
  • Manage accessibility in the Settings app, and make use of the Ease of Access Center
  • Make your keyboard and mouse easier to use
  • Make text and windows easier to read
  • Use text or visual alternatives for sounds
  • Use the narrator, and control it using touch and with the keyboard
  • Use Cortana as a smart PC assistant
  • Make use of Windows 10 shortcut keys, and touch and trackpad gestures
  • Use and train the handwriting recognition feature
  • Dictate or navigate using speech recognition

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Mastering Linux Shell Scripting

Book Description:

Shell scripting is a quick method to prototype a complex application or a problem by automating tasks when working on Linux-based systems. Using both simple one-line commands and command sequences complex problems can be solved with ease, from text processing to backing up sysadmin tools.
In this book, you’ll discover everything you need to know to master shell scripting and make informed choices about the elements you employ. Get to grips with the fundamentals of creating and running a script in normal mode, and in debug mode. Learn about various conditional statements’ code snippets, and realize the power of repetition and loops in your shell script. Implement functions and edit files using the Stream Editor, script in Perl, program in Python – as well as complete coverage of other scripting languages to ensure you can choose the best tool for your project.

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Android NDK Game Development Cookbook

Book Description:

Android NDK is used for multimedia applications which require direct access to a system’s resources. Android NDK is also the key for portability, which in turn provides a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. If your wish to build Android games using this amazing framework, then this book is a must-have.
This book provides you with a number of clear step-by-step recipes which will help you to start developing mobile games with Android NDK and boost your productivity debugging them on your computer. This book will also provide you with new ways of working as well as some useful tips and tricks that will demonstrably increase your development speed and efficiency.
This book will take you through a number of easy-to-follow recipes that will help you to take advantage of the Android NDK as well as some popular C++ libraries. It presents Android application development in C++ and shows you how to create a complete gaming application.
You will learn how to write portable multithreaded C++ code, use HTTP networking, play audio files, use OpenGL ES, to render high-quality text, and how to recognize user gestures on multi-touch devices. If you want to leverage your C++ skills in mobile development and add performance to your Android applications, then this is the book for you.
What you will learn from this book
* Port popular C++ libraries to Android
* Write portable multithreaded code
* Play audio with OpenAL
* Implement gesture recognition
* Render text with FreeType
* Use OpenGL ES to port and abstract APIs from the game code to develop games on a desktop PC
* Debug mobile applications on your desktop
* Access Flickr and Picasa web services from C++
* Extract resources from APK archives
* Develop Android applications without an IDE

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Swift iOS 24-Hour Trainer

Book Description:

iOS Swift 24-Hour Trainer combines book and video lessons in Apple’s Swift programming language to prepare you to build iPhone and iPad apps—and distribute them through the Appstore. First, this approachable text covers the fundamentals of Swift by introducing you to iOS development in this language, and presenting best practices for setting up a development environment and using variables, statements, expressions, operators, functions, and closures. Next, you explore common tasks, such as alert views, table views, and collection views. You then deepen your knowledge of Swift by considering network programming and local data storage. Finally, this engaging resource dives into slightly more advanced concepts, such as tab bars, web views, the accelerometer, camera, photo library, Google maps, and core location.
Swift was designed by Apple to incorporate modern scripting features while offering simpler, cleaner syntax than Objective-C to maintain a minimal and easy to read style. This more expressive code offers numerous key features, such as closures unified with function pointers, tuples and multiple value returns, generics, and functional programming patterns.
Learn how to obtain a device UDID
Test your applications on an actual device, so you can see your work in action
Distribute your applications outside of the App store, allowing you to test your work with real users
Review common reasons why apps are rejected by Apple to strengthen your case when submitting your apps for distribution
iOS Swift 24-Hour Trainer is an essential guide to Apple’s Swift programming language for beginning programmers.

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PhoneGap 4 Mobile Application Development Cookbook

Book Description:

Developing mobile applications often feels intimidating. Especially when building cross-platform application. We have to learn a specific programming language to build an application for each platform. PhoneGap makes cross-platform mobile application development faster and easier by using web technologies such as HTML5, CSS, and JavaScript.
This book gives you practical lessons on how to build a world class mobile application using PhoneGap. Whether you are a brand new to mobile application development, a web developer expert, or a seasoned mobile application developer, this book will guide you through creating hybrid mobile applications.
Starting with setting up a development environment, the book moves on to utilizing a new PhoneGap command-line tool, installing plugins, and designing your application. It then moves on to concepts such as file system, storage, and local database, the book effectively lays a solid base for advanced topics.
By working through the steps in each chapter, you will quickly master the features of PhoneGap. By the end of the book, you will be able to successfully build a highly functional, real-world hybrid mobile application using PhoneGap.

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Android Game Programming by Example

Book Description
Android gaming is a hot topic these days, but one of the few areas of technology that does not have an abundance of clear and useful documentation online. However, there is an ever-increasing demand for Android games.

This book will help you get up to speed with the essentials of game development with Android. The book begins by teaching you the setup of a game development environment on a fundamental level. Moving on, the book deals with concepts such as building a home screen UI, implementing game objects, and painting the scene at a fixed resolution. Gradually, it builds up to the implementation of a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates. This is achieved by starting with a simple game and gradually increasing the complexity of the three complete games built step by step. By the end of the book, you will have successfully built three exciting games over the course of three engrossing and insightful projects.
Book Details
Publisher:    Packt Publishing
By:    John Horton
ISBN:    978-1-78528-012-2
Year:    2015
Pages:    388
Language:    English
File size:    26 MB
File format:    PDF

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Raspberry Pi Computer Vision Programming


Book Description
This book will provide you with the skills you need to successfully design and implement your own Raspberry Pi and Python-based computer vision projects.

From the beginning, this book will cover how to set up your Raspberry Pi for computer vision applications, exploring the basics of OpenCV, and how to design and implement real-life computer vision applications on your own. By sequentially working through the steps in each chapter, you will quickly be able to master the features of OpenCV. In the end of the book, you will also be introduced to SimpleCV, which is another powerful computer vision library for Python. Featuring plenty of coding examples and exercises, this book offers you an unparalleled learning experience.
Book Details
Publisher:    Packt Publishing
By:    Ashwin Pajankar
ISBN:    978-1-78439-828-6
Year:    2015
Pages:    178
Language:    English
File size:    9.6 MB
File format:    PDF

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Raspberry Pi Projects for Kids, 2nd Edition


Book Description
The Raspberry Pi is a single-board mini computer designed to get more people (particularly children) interested in computer programming. It aims to make programming tools and educational programs as accessible as possible, making it very easy to get started with.

This book will guide you through six fun projects that show how programming can be used to be creative. Each project has clear step-by-step instructions and explanations helping children grasp the concepts easily.

You will start by setting up the Raspberry Pi and get to grips with the Scratch programming language to create simple animations. Gain and put to use your understanding of Python to write simple yet useful programs. Create and play a physical game by connecting it to the Raspberry Pi en route to become aware of a number of other possible uses for a very similar circuit/program. Finally, with an understanding of Sonic Pi, you will create your own music.
Book Details
Publisher:    Packt Publishing
By:    Daniel Bates
ISBN:    978-1-78528-152-5
Year:    2015
Pages:    146
Language:    English
File size:    2.8 MB
File format:    PDF

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