Recent Books
Showing posts with label iOS. Show all posts
Showing posts with label iOS. Show all posts

React Native for iOS Development

Book Description:

React Native for iOS Development is your hands-on guide to developing native iOS apps with ease. React Native challenges the status quo of native iOS development with revolutionary components, asynchronous execution, unique methods for touch handling, and much more. React Native eliminates the need for Objective-C and instead uses the power of JavaScript and React to build excellent native apps.
You will begin by understanding the path breaking concepts of React.js, which makes it distinctive. You will set up React Native and begin exploring the anatomy of React Native apps. You’ll also learn about flux architecture, how it differs from MVC, and how you can include it in your React Native project to solve problems differently and efficiently. Next, you will learn to create stunning user interfaces and interact with various device capabilities. You will then boost your development by including some popular packages already developed by the React Native community that will helps you write less but do more. Finally, you’ll learn to how write test cases and submit your application to App Store.
Using real-world examples with an example-driven approach, you will learn by doing and have a substantial running app at the end of each chapter. Start using React Native for your iOS development using this book today.

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Learning iOS UI Development

Book Description:

Through this comprehensive one-stop guide, you’ll get to grips with the entire UIKit framework and in a flash, you’ll be creating modern user interfaces for your iOS devices using Swift.
Starting with an overview of the iOS drawing system and the available tools, you will then learn how to use these technologies to create adaptable layouts and custom elements for your applications. Next, you’ll be introduced to other topics such as animation and code-drawing with Core Graphics, which will give you all the knowledge you need to create astonishing user interfaces.
By the end of this book, you will have a solid foundation in iOS user interface development and will have gained valuable insights on the process of building firm and complex UIs.

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Mastering iOS Game Development

Book Description:

iOS is an operating system for Apple manufactured phones and tablets. Mobile gaming is one of the fastest-growing industries, and compatibility with iOS is now becoming the norm for game developers. SpriteKit is part of the native SDK from Apple, and enables developers to make simple entry into game development without unnecessary overhead and a long learning process. SpriteKit also provides other functionality that is useful for games, including basic sound playback support and physics simulation. In addition, Xcode provides built-in support for SpriteKit so that you can create complex special effects and texture atlases directly in Xcode. This combination of framework and tools makes SpriteKit a good choice for games and other apps that require similar kinds of animation.
Become a master in iOS game development through this fast and fun guide!
In the beginning, we’ll tell you everything you need to plan and design your game. You’ll then start developing your game through step-by-step instructions using the various built-in technologies of Xcode. From there on, we discuss how to deploy your game to the iOS App Store, as well as monetizing it to make more revenue. You will also learn advanced techniques to improve your game playing experience, including better multi-tasking, improved performance optimization, battery management, and more. To end the book off, we’ll show you how to update your game with different features, then port the update to the App Store.

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Swift iOS 24-Hour Trainer

Book Description:

iOS Swift 24-Hour Trainer combines book and video lessons in Apple’s Swift programming language to prepare you to build iPhone and iPad apps—and distribute them through the Appstore. First, this approachable text covers the fundamentals of Swift by introducing you to iOS development in this language, and presenting best practices for setting up a development environment and using variables, statements, expressions, operators, functions, and closures. Next, you explore common tasks, such as alert views, table views, and collection views. You then deepen your knowledge of Swift by considering network programming and local data storage. Finally, this engaging resource dives into slightly more advanced concepts, such as tab bars, web views, the accelerometer, camera, photo library, Google maps, and core location.
Swift was designed by Apple to incorporate modern scripting features while offering simpler, cleaner syntax than Objective-C to maintain a minimal and easy to read style. This more expressive code offers numerous key features, such as closures unified with function pointers, tuples and multiple value returns, generics, and functional programming patterns.
Learn how to obtain a device UDID
Test your applications on an actual device, so you can see your work in action
Distribute your applications outside of the App store, allowing you to test your work with real users
Review common reasons why apps are rejected by Apple to strengthen your case when submitting your apps for distribution
iOS Swift 24-Hour Trainer is an essential guide to Apple’s Swift programming language for beginning programmers.

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Swift OS X Programming for Absolute Beginners

Book Description
Swift OS X Programming for Absolute Beginners is your step-by-step guide to learning how to code using Swift, Apple's hottest new programming language. This book will not only teach complete programming novices how to write OS X programs, but it can also help experienced programmers moving to the Macintosh for the first time. You will learn to understand the principles of programming, how to use Swift and Xcode, and how to combine your knowledge into writing OS X programs.

If you've always wanted to learn coding but felt stymied by the limitation of simplistic programming languages or intimidated by professional but complicated programming languages, then you'll want to learn Swift. Swift is your gateway to both Macintosh and iOS app development while being powerful and easy to learn at the same time, and Swift OS X Programming for Absolute Beginners is the perfect place to start - add it to your library today.
Book Details
Publisher:    Apress
By:    Wallace Wang
ISBN:    978-1-484212-34-9
Year:    2015
Pages:    572
Language:    English
File size:    16.3 MB
File format:    PDF

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Programming iOS 9

Book Description
If you're grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you'll learn how to create views, manipulate view controllers, and add features from iOS frameworks.

Stay up-to-date on iOS 9 innovations, such as the new layout constraint notation, expanded UIKit dynamics, revised unwind segues, iPad multitasking, and the Contacts framework. All example code is available on GitHub for you to download, study, and run.
Book Details
Publisher:    O'Reilly Media
By:    Matt Neuburg
ISBN:    978-1-49193-685-6
Year:    2015
Pages:    1048
Language:    English
File size:    16.1 MB
File format:    PDF

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Swift Pocket Reference, 2nd Edition

Book Description
Get quick answers for developing and debugging applications with Swift, Apple's multi-paradigm programming language. Updated to cover the latest features in Swift 2.0, this pocket reference is the perfect on-the-job tool for learning Swift's modern language features, including type safety, generics, type inference, closures, tuples, automatic memory management, and support for Unicode.

Designed to work with Cocoa and Cocoa Touch, Swift can be used in tandem with Objective-C, and either language can call APIs implemented in the other. Swift is still evolving, but Apple clearly sees it as the future language of choice for iOS and OS X software development.
Book Details
Publisher:    O'Reilly Media
By:    Anthony Gray
ISBN:    978-1-49194-007-5
Year:    2015
Pages:    236
Language:    English
File size:    3.8 MB
File format:    PDF

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