Recent Books
Showing posts with label Java. Show all posts
Showing posts with label Java. Show all posts

Building Maintainable Software, Java Edition

Book Description:

Have you ever felt frustrated working with someone else’s code? Difficult-to-maintain source code is a big problem in software development today, leading to costly delays and defects. Be part of the solution. With this practical book, you’ll learn 10 easy-to-follow guidelines for delivering Java software that’s easy to maintain and adapt. These guidelines have been derived from analyzing hundreds of real-world systems.
Written by consultants from the Software Improvement Group (SIG), this book provides clear and concise explanations, with advice for turning the guidelines into practice. Examples for this edition are written in Java, while our companion C# book provides workable examples in that language.
  • Write short units of code: limit the length of methods and constructors
  • Write simple units of code: limit the number of branch points per method
  • Write code once, rather than risk copying buggy code
  • Keep unit interfaces small by extracting parameters into objects
  • Separate concerns to avoid building large classes
  • Couple architecture components loosely
  • Balance the number and size of top-level components in your code
  • Keep your codebase as small as possible
  • Automate tests for your codebase
  • Write clean code, avoiding “code smells” that indicate deeper problems

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Beginning Java Game Development with LibGDX

Book Description:

Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS).
Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development.

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Java Design Patterns

Book Description:

Learn how to implement design patterns in Java: each pattern in Java Design Patterns is a complete implementation and the output is generated using Eclipse, making the code accessible to all. The examples are chosen so you will be able to absorb the core concepts easily and quickly.
This book presents the topic of design patterns in Java in such a way that anyone can grasp the idea. By giving easy to follow examples, you will understand the concepts with increasing depth. The examples presented are straightforward and the topic is presented in a concise manner.
Key features of the book:
  • Each of the 23 patterns is described with straightforward Java code. There is no need to know advanced concepts of Java to use this book.
  • Each of the concepts is connected with a real world example and a computer world example.
  • The book uses Eclipse IDE to generate the output because it is the most popular IDE in this field.

This is a practitioner’s book on design patterns in Java. Design patterns are a popular topic in software development. A design pattern is a common, well-described solution to a common software problem. There is a lot of written material available on design patterns, but scattered and not in one single reference source. Also, many of these examples are unnecessarily big and complex.

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Core Java Volume I–Fundamentals, 10th Edition

Book Description:

Core Java® has long been recognized as the leading, no-nonsense tutorial and reference for experienced programmers who want to write robust Java code for real-world applications. Now, Core Java®, Volume I—Fundamentals, Tenth Edition, has been extensively updated to reflect the most eagerly awaited and innovative version of Java in years: Java SE 8. Rewritten and reorganized to illuminate new Java SE 8 features, idioms, and best practices, it contains hundreds of example programs—all carefully crafted for easy understanding and practical applicability.
Writing for serious programmers solving real-world problems, Cay Horstmann helps you achieve a deep understanding of the Java language and library. In this first volume of the two-volume work, Horstmann focuses on fundamental language concepts and the foundations of modern user interface programming. You’ll find in-depth coverage of topics ranging from Java object-oriented programming to generics, collections, lambda expressions, Swing UI design, and the latest approaches to concurrency and functional programming. This guide will help you
  • Leverage your existing programming knowledge to quickly master core Java syntax
  • Understand how encapsulation, classes, and inheritance work in Java
  • Master interfaces, inner classes, and lambda expressions for functional programming
  • Improve program robustness with exception handling and effective debugging
  • Write safer, more readable programs with generics and strong typing
  • Use pre-built collections to collect multiple objects for later retrieval
  • Master concurrent programming techniques from the ground up
  • Build modern cross-platform GUIs with standard Swing components
  • Deploy configurable applications and applets, and deliver them across the Internet
  • Simplify concurrency and enhance performance with new functional techniques

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Android 6 for Programmers, 3rd Edition

Book Description:

The professional programmer’s Deitel® guide to smartphone and tablet app development using Android™ 6 and Android Studio Billions of apps have been downloaded from Google Play™! This book gives you everything you need to start developing great apps quickly and getting them published on Google Play™. The book uses an app-driven approach–each new technology is discussed in the context of eight fully coded and tested Android apps, complete with syntax shading, code highlighting, code walkthroughs and sample outputs. Apps you’ll develop include:
  • Welcome App
  • Cannon Game
  • Tip Calculator
  • Weather Viewer
  • Flag Quiz
  • Twitter® Searches
  • Doodlz
  • Address Book
Practical, Example-Rich Coverage of:
  • Android 6, Android Studio: Gradle™, Vector Asset Studio, Theme Editor
  • Material Design App Templates and Themes
  • AppCompat Library, Android Design Support Library, RecyclerView, FloatingActionButton, TextInputLayout
  • Material Design Elevation and Icons
  • REST Web Services/JSON, Threading, SQLite™ Database, Android 6 Permissions
  • Cursors, Loaders, ContentProviders
  • Supporting Various Screen Sizes/Resolutions
  • Accessibility, Internationalization
  • Activities, Fragments, Intents, Preferences
  • GUIs, Layouts, Menus, Resource Files, Events, Touch/Gesture Processing, Images, Audio, Graphics, Animation
  • Immersive Mode, PrintHelper
  • Google Play™ Store, App Publishing, Pricing, Marketing, In-App Advertising, In-App Billing, Virtual Goods and more

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Android Studio Cookbook

Book Description:

This book starts with an introduction of Android Studio and why you should use this IDE rather than Eclipse. Moving ahead, it teaches you to build a simple app that requires no backend setup but uses Google Cloud or Parse instead. After that, you will learn how to create an Android app that can send and receive text and images using Google Cloud or Parse as a backend. It explains the concepts of Material design and how to apply them to an Android app. Also, it shows you how to build an app that runs on an Android wear device.
Later, it explains how to build an app that takes advantage of the latest Android SDK while still supporting older Android versions. It also demonstrates how the performance of an app can be improved and how memory management tools that come with the Android Studio IDE can help you achieve this.
By the end of the book, you will be able to develop high quality apps with a minimum amount of effort using the Android Studio IDE.

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Pro Java Programming, 2nd Edition

Book Description:

*Exploits the finer points of core and standard editions of Java 2
*Updated to include the final Java 2SE 5.0 (Tiger) release *
*Ideal for experienced non-Java and Java programmers who need intermediate level book

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JBoss AS 5 Development

Book Description:

This book follows a tutorial-based approach starting with simple examples, which are enriched in the following chapters as new topics are introduced. Each chapter provides clear instructions and detailed screenshots, as the user approaches a new facet of the development environment. Most complex topics have been explained using practical examples, which will help you to master JBoss AS development. If you are a Java architect or developer who wants to get the most out of the latest release of the JBoss application server or a JBoss administrator who wants a clear and simple reference for JBoss services, this book is for you. You are not expected to have accumulated experience on the application server though you must know the basic concepts of Java EE.

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Java Persistence with Hibernate, Second Edition

Book Description:

Java Persistence with Hibernate, Second Edition explores Hibernate by developing an application that ties together hundreds of individual examples. In this revised edition, authors Christian Bauer, Gavin King, and Gary Gregory cover Hibernate 5 in detail with the Java Persistence 2.1 standard (JSR 338). All examples have been updated for the latest Hibernate and Java EE specification versions.

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Mastering LibGDX Game Development

Book Description:

LibGDX is a Java-based framework developed with a heavy emphasis on performance, and includes cross-platform support out of the box (Windows, OS X, Linux, iOS, Android, and HTML5) as well as providing all the low-level functionality so that you can focus on developing your game and not battling with the platform. LibGDX also has an engaged and responsive community, active maintenance, and is available for free without a prohibitive license.
Starting from the beginning, this book will take you through the entire development process of creating an RPG video game using LibGDX.
First, this book will introduce you to the features specific to RPG games, as well as an overview of game architecture. Then, you will create map locations, develop character movement, add animation, integrate collision detection, and develop a portal system. Next, you will learn and develop a HUD and other UI components, as well as an inventory management system. You will then develop NPC interactions including dialog trees, shopkeepers, and quest givers. After this, you will design and create battle features for fighting enemies, as well as event triggers for world events. Finally, you will add the final polish with sound, music, and lighting effects.
By the end of this book, you will have learned and applied core components from the LibGDX framework, as well as have a finished game to use as a springboard for customization and story development for your own commercial video game.

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MongoDB for Java Developers

Book Description
The NoSQL movement is growing in relevance, attracting more and more developers. The MongoDB database is a well-recognized rising star in the NoSQL world. It is a document database that allows data persistence and enables you to query data in a nested state without any schema constraints and complex joins between documents.

This book provides all the knowledge you need to make MongoDB fit into your application schema. It starts with a basic introduction to the driver that can be used to perform some low-level interaction with the storage. Then it moves on to using different patterns to abstract the persistence layer into your applications, starting with the flexible Google JSON library to the Hibernate OGM framework and finally landing on the Spring Data framework.

By the end of this book, you will know everything you need to integrate MongoDB in your Java applications.
Book Details
Publisher:    Packt Publishing
By:    Francesco Marchioni
ISBN:    978-1-78528-027-6
Year:    2015
Pages:    192
Language:    English
File size:    7.5 MB
File format:    PDF

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MongoDB for Java Developers

Book Description
The NoSQL movement is growing in relevance, attracting more and more developers. The MongoDB database is a well-recognized rising star in the NoSQL world. It is a document database that allows data persistence and enables you to query data in a nested state without any schema constraints and complex joins between documents.

This book provides all the knowledge you need to make MongoDB fit into your application schema. It starts with a basic introduction to the driver that can be used to perform some low-level interaction with the storage. Then it moves on to using different patterns to abstract the persistence layer into your applications, starting with the flexible Google JSON library to the Hibernate OGM framework and finally landing on the Spring Data framework.

By the end of this book, you will know everything you need to integrate MongoDB in your Java applications.
Book Details
Publisher:    Packt Publishing
By:    Francesco Marchioni
ISBN:    978-1-78528-027-6
Year:    2015
Pages:    192
Language:    English
File size:    7.5 MB
File format:    PDF

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Programming Google App Engine with Java

Book Description
This practical guide shows intermediate and advanced web and mobile app developers how to build highly scalable Java applications in the cloud with Google App Engine. The flagship of Google's Cloud Platform, App Engine hosts your app on infrastructure that grows automatically with your traffic, minimizing up-front costs and accommodating unexpected visitors. You'll learn hands-on how to perform common development tasks with App Engine services and development tools, including deployment and maintenance.

For Java applications, App Engine provides a J2EE standard servlet container with a complete Java 7 JVM and standard library. Because App Engine supports common Java API standards, your code stays clean and portable.
Book Details
Publisher:    O'Reilly Media
By:    Dan Sanderson
ISBN:    978-1-49190-020-8
Year:    2015
Pages:    432
Language:    English
File size:    7.3 MB
File format:    PDF

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Advanced Network Programming - Principles and Techniques

Book Description
The field of network programming is so large, and developing so rapidly, that it can appear almost overwhelming to those new to the discipline.

Answering the need for an accessible overview of the field, this text/reference presents a manageable introduction to both the theoretical and practical aspects of computer networks and network programming. Clearly structured and easy to follow, the book describes cutting-edge developments in network architectures, communication protocols, and programming techniques and models, supported by code examples for hands-on practice with creating network-based applications.
Book Details
Publisher:    Springer
By:    Bogdan Ciubotaru, Gabriel-Miro Muntean
ISBN:    978-1-4471-5291-0
Year:    2013
Pages:    250
Language:    English
File size:    6.5 MB
File format:    PDF

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